![]() ![]() ![]() How to model a realistic human character. What you will learn: The basics of Maya and ZBrush. The course is taught by Nalini Jena, a 3D modeling and texturing artist with over 10 years of experience. You'll also be introduced to the fundamentals of preparing your sculpt for 3D printing, including cutting and keying parts for later assembly, should you wish to turn your sculpt into a physical product at a later point. In this comprehensive course, you will learn how to model and sculpt realistic human characters in Maya and ZBrush. By sculpting a figure with attention to the silhouette, you are working from the biggest shapes down to the smallest. The place where two lines meet in a crest or valley I call a break. Once completed you'll finalise your piece into a finished, painted, digital sculpture. Figure 2.3 points out the crests, or points where the silhouette is highest, and points out the valleys, the points where it is the lowest. ![]() Using Polypaint features of ZBrush will enable you to paint texture and details onto your finished sculptures, adding depth and shape. You'll learn how to build a rig under your sculpture that can used to pose and manipulate your sculpture into a final position, whilst understanding the simpler methods of masking and manipulating within ZBrush. human head, bust) you'll add hard surface elements (armour, helmet etc.) and explore several ways of achieving hard surface elements that'll be demoed and then applied to your sculpt. From toy statues to cosplay props, everything you sculpt has the possibility to be 3D printed. Here you'll explore both digital sculpting and traditional sculpting techniques, as well as how they apply to using ZBrush, whilst introducing texturing elements, and refining your organic forms. Come See How Its Made with Ian Robinson See Ians Upcoming Streams Here: ZBrushLIVE Calendar Segment Summary: 'Come see how I use ZBrush to bring my creations to life. You'll be introduced to DynaMeshes and ZSpheres that'll form the understructure of your final sculpture. You'll learn numerous ways to create geometry to begin and refine models. Your tutor will assist you in creating the base meshes that are used to create your sculpture, as well as utilising sub tools and subdivision levels to add progressive detail to your sculpts. You'll become familiar with the tools interface and understand the design choices available to you. ZBrush Preferences Tips ‘n Tricks Preparing to Sculpt Daz 3D Figures, Plus Tips Tutorials. This week artists continue their full figure sculptures by sculpting the hands and hair. Through demonstrations of the program in action, you'll model a base sculpting mesh in which to lay the foundation of your learning and use as a sculpting model throughout your course. In the first section of the course you'll explore the ZBrush interface, tools, workspace layout, how the program works, its uses and applications. ![]()
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